Factions

The following factions are available for play on Pax Republica. To join a faction, you can either roleplay your way into one by being recruited in-character, or you can make membership in the faction part of your initial application. Players are not required to join a faction, and will be able to earn credits, participate in game-wide or individual plots regardless of membership, however faction-specific or inter-faction roleplay may be more difficult to become involved in if you’re flying solo. Unaffiliated characters are assumed to be part of the Republic citizenry, however you may clarify your exact status with staff during the application process.


Bounty Hunters Guild
Capture by design, kill by necessity. Bounty Hunters track and capture targets across the galaxy at the behest of their employers; their independence from official Republic authorities gives them the freedom to track and apprehend their targets in any jurisdiction. The Guild offers many benefits to Hunters, for a small percentage of their bounty; the Guild helps match Hunters with targets, handles permits and licenses, and other legal matters are all quietly dealt with by Guild agents, allowing the Hunter to focus on what he does best -- Hunt.
Factions
Fringers
The Fringers are an unofficial coalition of beings hailing from worlds beyond the borders of the Galactic Republic. To survive in the far Outer Rim, one must be tough, clever and courageous. Even so, it's a hard life to go alone. Fringers look out for each other, because they know that no one else will; the Republic won't go out that far just to give them a helping hand. Whether you were born in the Outer Rim, or you came out here to find your fortune, if you've got guts and brains enough to survive, the Fringers may have a place for you.
Factions
Jedi Order
For countless generations, the Jedi Knights, an order of warrior-monks based out of Coruscant’s Jedi Temple, defend the ideals of peace and justice throughout the galaxy. The Jedi are a religious order who worship the Light Side of the Force, both serving it and using its power to fight against the forces of the Dark Side. The lightsaber is the signature weapon of the Jedi, who train since childhood to use it to protect themselves and innocent lives. Jedi are revered and respected in the Republic, but further from the Core Worlds they are sometimes seen as little more than myth and legend; some cultures even disdain the very idea of the Jedi.
Factions
Mandalorians
Mandalorians are not a species, they are a creed, and a way of life. Centuries ago, the Mandalorian-Jedi War rendered the surface of Mandalore all but uninhabitable, and the Mandalorians have remained largely isolated on their world since. Mandalorians in the greater galaxy stick to their own small clans; the Republic and the Jedi view those who leave Mandalore with the utmost skepticism, and most Mandalorian clans will go to great lengths to avoid them, sticking to the Outer Rim worlds, earning their way through bounty hunting, mercenary work, or other less legal means. Regardless of how they choose to survive in the Galaxy, all Mandalorians live by the Code.

This faction is restricted. In order to create a character in this faction, contact staff.

Factions
Republic
The Galactic Republic governs most of civilized space, from the Core Worlds to the Colonies, and is establishing a foothold in the Outer Rim. The Republic has stood for thousands of years, and promises to stand for thousands more, offering safety, peace, and prosperity to its citizens. The Jedi Order works alongside Republic forces to maintain this peace throughout Galaxy, while the Senate creates laws to govern the vast coalition of planets and peoples. Are you a Republic Sector Ranger, maintaining law and order in your little corner of space? A Senate aide learning the ropes of politics and government? Or a diplomat seeking to establish relationships with the newly discovered species of the Outer Rim? The Republic welcomes you.
Factions
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